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Ceruledge

Ceruledge

  • Flash Fire

    If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.

  • Weak Armor

    The Pokémon's Defense stat is lowered when it takes damage from physical moves, but its Speed stat is sharply boosted.

HP
75 / 150
Raw / Lvl 50
ATK
125 / 145
Raw / Lvl 50
DEF
80 / 100
Raw / Lvl 50
Sp. Atk
60 / 80
Raw / Lvl 50
Sp. Def
100 / 120
Raw / Lvl 50
SPD
85 / 105
Raw / Lvl 50
0/66 used(66 left)
Stat Points
525 / 700
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
PsychicAlly SwitchThe user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
--15
FireBitter BladeThe user focuses its bitter feelings toward the world of the living into a slashing attack. The user's HP is restored by up to half the damage taken by the target.
90100%10
FightingBrick BreakThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
75100%15
FightingBulk UpThe user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
--20
FireBurn UpTo inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.
130100%5
PoisonClear SmogThe user attacks the target by throwing a clump of special mud. All stat changes are eliminated.
50-15
FightingClose CombatThe user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
120100%5
GhostConfuse RayThe target is exposed to a sinister ray that causes confusion.
-100%10
GhostCurseA move that has different effects depending on whether the user is a Ghost type or not.
--10
GhostDestiny BondIf the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.
--5
NormalDisableFor four turns, the target will be unable to use whichever move it last used.
-100%20
DragonDragon ClawThe user slashes the target with huge, sharp claws to inflict damage.
80100%15
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--10
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
FireFire BlastThe target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
11085%5
FireFire SpinThe user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns.
3585%15
FireFlame ChargeCloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat.
50100%20
FireFlamethrowerThe target is scorched with an intense blast of fire. This may also leave the target with a burn.
90100%15
FireFlare BlitzThe user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn.
120100%15
DarkFlingThe user flings its held item at the target to attack. This move's power and effects depend on the item.
-100%10
NormalGiga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
15090%5
FireHeat WaveThe user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.
9590%10
NormalHelping HandThe user assists an ally by boosting the power of that ally's attack.
--20
GhostHexThis relentless attack does massive damage to a target affected by status conditions.
65100%10
SteelIron DefenseThe user hardens its body's surface like iron, sharply boosting its Defense stat.
--15
SteelIron HeadThe user slams the target with its steel-hard head. This may also make the target flinch.
80100%15
FireLava PlumeThe user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.
80100%15
PsychicLight ScreenA wondrous wall of light is put up to reduce damage from special moves for five turns.
--30
GhostNight ShadeThe user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
-100%15
DarkNight SlashThe user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit.
70100%15
FireOverheatThe user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
13090%5
GhostPhantom ForceThe user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
90100%10
PoisonPoison JabThe target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
80100%20
GhostPoltergeistThe user attacks by controlling the target's item. This move fails if the target isn't holding an item.
11090%5
NormalProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
--10
NormalPsych UpThe user hypnotizes itself into copying any stat change made by the target.
--10
PsychicPsycho CutThe user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.
70100%20
FightingQuick GuardThe user protects itself and its allies from priority moves.
--15
PsychicReflectA wondrous wall of light is put up to reduce damage from physical moves for five turns.
--20
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--5
GhostShadow BallThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
80100%15
GhostShadow ClawThe user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
70100%15
GhostShadow SneakThe user extends its shadow and attacks the target from behind. This move always goes first.
40100%30
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--10
GrassSolar BladeThe user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn.
125100%10
GhostSpiteThe user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
-100%10
PsychicStored PowerThe user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
20100%10
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--10
FireSunny DayThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
--5
NormalSwords DanceA frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
--20
DarkTauntThe target is taunted into a rage that allows it to use only attack moves for three turns.
-100%20
DarkThroat ChopThe user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
80100%15
FightingVacuum WaveThe user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
40100%30
FireWill-O-WispThe user shoots a sinister flame at the target to inflict a burn.
-85%15
BugX-ScissorThe user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.
80100%15
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