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Castform

Castform

  • Forecast

    The Pokémon transforms with the weather to change its type to Water, Fire, or Ice.

HP
70 / 145
Raw / Lvl 50
ATK
70 / 90
Raw / Lvl 50
DEF
70 / 90
Raw / Lvl 50
Sp. Atk
70 / 90
Raw / Lvl 50
Sp. Def
70 / 90
Raw / Lvl 50
SPD
70 / 90
Raw / Lvl 50
0/66 used(66 left)
Stat Points
420 / 595
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
PsychicAmnesiaThe user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
--20
NormalAttractIf the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
-100%16
IceAvalancheThis move's power is doubled if the target has inflicted damage on the user in the same turn.
60100%12
IceBlizzardA howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
11070%8
NormalBody SlamThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
85100%16
WaterChilling WaterThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
50100%20
PsychicCosmic PowerThe user absorbs a mystical power from space to boost its Defense and Sp. Def stats.
--20
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--12
GrassEnergy BallThe user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
90100%12
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
FireFire BlastThe target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
11085%8
FireFlamethrowerThe target is scorched with an intense blast of fire. This may also leave the target with a burn.
90100%16
PsychicFuture SightTwo turns after this move is used, a hunk of psychic energy attacks the target.
120100%12
PsychicGuard SwapThe user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
--12
GhostHexThis relentless attack does massive damage to a target affected by status conditions.
65100%12
FlyingHurricaneHas a 30% chance to confuse the target. Never misses in rain, but has 50% accuracy in harsh sunlight. Can hit airborne targets.
11070%12
WaterHydro PumpThe target is blasted by a huge volume of water launched under great pressure.
11080%8
IceIce BeamThe target is struck with an icy-cold beam of energy. This may also leave the target frozen.
90100%12
IceIcy WindThe user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
5595%16
NormalProtectProtects the user from most targeted moves for the turn. Each consecutive use has a 1/3 chance of succeeding.
--8
WaterRain DanceSummons rain for 5 turns, boosting Water-type moves by 50% and reducing Fire-type moves by 50%.
--8
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--8
NormalRoundThe user attacks with a song. If an ally also uses Round this turn, they act immediately after the first user, and each consecutive Round doubles in power, up to 240.
60100%16
RockSandstormA five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
--12
WaterScaldThe user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
80100%16
GhostShadow BallHas a 20% chance to lower the target’s Sp. Def by 1 stage.
80100%16
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--12
NormalSnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
50100%16
IceSnowscapeThe user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
0-12
GrassSolar BeamCharges before attacking, unless harsh sunlight is active. During rain, it requires an extra charge turn and its power is halved. Power is also halved during snow and sandstorm.
120100%12
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--12
FireSunny DaySummons harsh sunlight for 5 turns, boosting Fire-type moves by 50% and reducing Water-type moves by 50%.
--8
DarkThiefThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
60100%20
ElectricThunderA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
11070%12
ElectricThunder WaveThe user launches a weak jolt of electricity that paralyzes the target.
-90%20
ElectricThunderboltThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
90100%16
NormalWeather BallChanges type based on the weather. In harsh sunlight it becomes Fire, rain Water, snow Ice, and sandstorm Rock. Power doubles while weather is active.
50100%12
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