Home
#550
Basculin

Basculin

  • Reckless

    Powers up moves that have recoil damage.

  • Adaptability

    Increases the Same Type Attack Bonus from *1.5 to *2.

  • Mold Breaker

    The Pokémon's moves are not affected by foe’s abilities during battle

HP
70 / 145
Raw / Lvl 50
ATK
92 / 112
Raw / Lvl 50
DEF
65 / 85
Raw / Lvl 50
Sp. Atk
80 / 100
Raw / Lvl 50
Sp. Def
55 / 75
Raw / Lvl 50
SPD
98 / 118
Raw / Lvl 50
0/66 used(66 left)
Stat Points
460 / 635
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
PsychicAgilityThe user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
--20
WaterAqua JetThe user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
40100%20
WaterAqua TailThe user attacks by swinging its tail as if it were a vicious wave in a raging storm.
9090%12
DarkAssuranceThis move's power is doubled if the target has already taken some damage in the same turn.
60100%12
NormalAttractIf the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
-100%16
DarkBiteThe target is bitten with viciously sharp fangs. This may also make the target flinch.
60100%20
IceBlizzardA howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
11070%8
FlyingBounceThe user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.
8585%8
WaterBrineThis move's power is doubled if the target's HP is at half or less.
65100%12
WaterBubble BeamA spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
65100%20
WaterChilling WaterThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
50100%20
NormalChip AwayThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
70100%20
NormalConfideThe user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
--20
DarkCrunchThe user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
80100%16
NormalCutThe target is cut with a scythe or claw.
5095%20
WaterDiveThe user dives on the first turn, then floats up and attacks on the next turn.
80100%12
NormalDouble TeamBy moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
--16
NormalDouble-EdgeA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
120100%16
NormalEndeavorThe user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
-100%8
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--12
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
FightingFinal GambitThe user risks everything to attack the target. The user faints but inflicts damage equal to its own HP.
-100%8
NormalFlailThe user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
-100%16
WaterFlip TurnAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
60100%20
NormalFrustrationThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%20
NormalGiga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
15090%8
IceHailThe user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
--12
RockHead SmashThe user attacks the target with a hazardous full-power headbutt. This also damages the user terribly.
15080%8
NormalHeadbuttThe user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
70100%16
NormalHidden PowerThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
60100%16
WaterHydro PumpThe target is blasted by a huge volume of water launched under great pressure.
11080%8
NormalHyper BeamThe target is attacked with a powerful beam. The user can't move on the next turn.
15090%8
IceIce BeamThe target is struck with an icy-cold beam of energy. This may also leave the target frozen.
90100%12
IceIce FangThe user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
6595%16
IceIcy WindThe user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
5595%16
WaterLiquidationThe user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
85100%12
GroundMud ShotThe user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
5595%16
WaterMuddy WaterThe user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
9085%12
NormalProtectProtects the user from most targeted moves for the turn. Each consecutive use has a 1/3 chance of succeeding.
--8
PsychicPsychic FangsThe user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect.
85100%12
NormalRageThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
20100%20
WaterRain DanceSummons rain for 5 turns, boosting Water-type moves by 50% and reducing Fire-type moves by 50%.
--8
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--8
NormalReturnThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%20
FightingRevengeThis attack move’s power is doubled if the user has been hurt by the opponent in the same turn.
60100%12
FightingReversalAn all-out attack that becomes more powerful the less HP the user has.
-100%16
NormalRoundThe user attacks with a song. If an ally also uses Round this turn, they act immediately after the first user, and each consecutive Round doubles in power, up to 240.
60100%16
WaterScaldThe user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
80100%16
DragonScale ShotThe user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.
2590%20
NormalScary FaceThe user frightens the target with a scary face to harshly lower its Speed stat.
-100%12
NormalSecret PowerThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
70100%20
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--12
NormalSnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
50100%16
IceSnowscapeThe user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
0-12
WaterSoakThe user shoots a torrent of water that changes the target's type to Water.
-100%20
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--12
FightingSuperpowerThe user attacks the target with great power. This also lowers the user's Attack and Defense stats.
120100%8
WaterSurfThe user attacks everything around it by swamping its surroundings with a giant wave.
90100%16
NormalSwaggerThe user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
-85%16
NormalSwiftStar-shaped rays are shot at opposing Pokémon. This attack never misses.
60-20
NormalTackleA physical attack in which the user charges and slams into the target with its whole body.
40100%20
NormalTail WhipThe user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.
-100%20
NormalTake DownA reckless full-body charge attack for slamming into the target. This also damages the user a little.
9085%20
DarkTauntThe target is taunted into a rage that allows it to use only attack moves for three turns.
-100%20
NormalTera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
80100%12
NormalThrashThe user rampages and attacks for two to three turns. The user then becomes confused.
120100%12
PoisonToxicA move that leaves the target badly poisoned. Its poison damage worsens every turn.
-90%12
NormalUproarThe user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
90100%12
WaterWater GunThe target is blasted with a forceful shot of water.
40100%20
WaterWater PulseThe user attacks the target with a pulsing blast of water. This may also confuse the target.
60100%20
WaterWaterfallThe user charges at the target and may make it flinch.
80100%16
WaterWave CrashThe user takes recoil equal to 1/3 of the damage dealt.
120100%12
WaterWhirlpoolThe user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
3585%16
PsychicZen HeadbuttThe user focuses its willpower to its head and attacks the target. This may also make the target flinch.
8090%16
Page
1of1
74results