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Araquanid (Totem)

Araquanid (Totem)

  • Water Bubble

    Lowers the power of Fire-type moves that hit the Pokémon and prevents it from being burned.

  • Water Absorb

    If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage.

HP
68 / 143
Raw / Lvl 50
ATK
70 / 90
Raw / Lvl 50
DEF
92 / 112
Raw / Lvl 50
Sp. Atk
50 / 70
Raw / Lvl 50
Sp. Def
132 / 152
Raw / Lvl 50
SPD
42 / 62
Raw / Lvl 50
0/66 used(66 left)
Stat Points
454 / 629
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
WaterAqua RingThe user envelops itself in a veil made of water. It regains some HP every turn.
--20
NormalAttractIf the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
-100%15
DarkBiteThe target is bitten with viciously sharp fangs. This may also make the target flinch.
60100%25
IceBlizzardA howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
11070%5
WaterBubbleThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
40100%30
WaterBubble BeamA spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
65100%20
BugBug BiteThe user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect.
60100%20
NormalConfideThe user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
--20
DarkCrunchThe user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
80100%15
NormalDouble TeamBy moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
--15
NormalEntrainmentThe user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
-100%15
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
IceFrost BreathThe user attacks by blowing its cold breath on the target. This move always lands a critical hit.
6090%10
NormalFrustrationThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%20
GrassGiga DrainA nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
75100%10
NormalHidden PowerThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
60100%15
IceIce BeamThe target is struck with an icy-cold beam of energy. This may also leave the target frozen.
90100%10
IceIcy WindThe user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
5595%15
BugInfestationThe target is infested and attacked for four to five turns. The target can't flee during this time.
20100%20
SteelIron DefenseThe user hardens its body's surface like iron, sharply boosting its Defense stat.
--15
NormalLaser FocusThe user concentrates intensely. The attack on the next turn always results in a critical hit.
--30
BugLeech LifeThe user drains the target's blood. The user's HP is restored by up to half the damage taken by the target.
80100%10
WaterLiquidationThe user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
85100%10
BugLungeThe user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
80100%15
PsychicMagic CoatMoves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
--15
PsychicMagic RoomThe user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
--10
PsychicMirror CoatA retaliatory attack that counters any special move, inflicting double the damage taken.
-100%20
PoisonPoison JabThe target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
80100%20
NormalProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
--10
WaterRain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
--5
PsychicReflectA wondrous wall of light is put up to reduce damage from physical moves for five turns.
--20
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--5
NormalReturnThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%20
NormalRoundThe user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
60100%15
NormalSafeguardThe user creates a protective field that prevents status conditions for five turns.
--25
WaterScaldThe user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
80100%15
BugSignal BeamThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
75100%15
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--10
NormalSnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
50100%15
WaterSoakThe user shoots a torrent of water that changes the target's type to Water.
-100%20
BugSpider WebThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
--10
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--10
WaterSurfThe user attacks everything around it by swamping its surroundings with a giant wave.
90100%15
NormalSwaggerThe user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
-85%15
PoisonToxicA move that leaves the target badly poisoned. Its poison damage worsens every turn.
-90%10
WaterWater PulseThe user attacks the target with a pulsing blast of water. This may also confuse the target.
60100%20
WaterWaterfallThe user charges at the target and may make it flinch.
80100%15
RockWide GuardThe user and its allies are protected from wide-ranging attacks for one turn.
--10
PsychicWonder RoomThe user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
--10
BugX-ScissorThe user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.
80100%15
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