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#505
Watchog

Watchog

  • Illuminate

    By illuminating its surroundings, the Pokémon prevents its accuracy from being lowered.

  • Keen Eye

    The Pokémon's keen eyes prevent its accuracy from being lowered.

  • Analytic

    Boosts the power of the Pokémon's move if it is the last to act that turn.

HP
60 / 135
Raw / Lvl 50
ATK
85 / 105
Raw / Lvl 50
DEF
69 / 89
Raw / Lvl 50
Sp. Atk
60 / 80
Raw / Lvl 50
Sp. Def
69 / 89
Raw / Lvl 50
SPD
77 / 97
Raw / Lvl 50
0/66 used(66 left)
Stat Points
420 / 595
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
NormalAfter YouThe user helps the target and makes it use its move right after the user.
--16
DarkAssuranceThis move's power is doubled if the target has already taken some damage in the same turn.
60100%12
NormalAttractIf the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
-100%16
NormalBaton PassThe user switches places with a party Pokémon in waiting and passes along any stat changes.
--20
DarkBiteThe target is bitten with viciously sharp fangs. This may also make the target flinch.
60100%20
GrassBullet SeedThe user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row.
25100%20
GhostConfuse RayThe target is exposed to a sinister ray that causes confusion.
-100%12
DarkCrunchThe user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
80100%16
FightingDetectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
--8
GroundDigThe user burrows into the ground on the first turn, then attacks on the next turn.
80100%12
NormalDouble-EdgeA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
120100%16
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--12
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
FireFire PunchThe target is attacked with a fiery punch. This may also leave the target with a burn.
75100%16
FireFlamethrowerThe target is scorched with an intense blast of fire. This may also leave the target with a burn.
90100%16
DarkFlingThe user flings its held item at the target to attack. This move's power and effects depend on the item.
-100%12
FightingFocus BlastThe user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
12070%8
NormalFocus EnergyThe user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
--20
NormalGiga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
15090%8
GrassGrass KnotThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
-100%20
PoisonGunk ShotThe user shoots filthy garbage at the target to attack. This may also poison the target.
12080%8
NormalHelping HandThe user assists an ally by boosting the power of that ally's attack.
--20
NormalHyper BeamThe target is attacked with a powerful beam. The user can't move on the next turn.
15090%8
PsychicHypnosisThe user employs hypnotic suggestion to make the target fall asleep.
-60%20
IceIce PunchThe target is attacked with an icy punch. This may also leave the target frozen.
75100%16
SteelIron TailThe target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
10075%16
PsychicLight ScreenA wondrous wall of light is put up to reduce damage from special moves for five turns.
--20
FightingLow KickA powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
-100%20
NormalMean LookThe user pins the target with a dark, arresting look. The target becomes unable to flee.
--8
GroundMud ShotThe user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
5595%16
DarkNasty PlotThe user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
--20
NormalProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
--8
NormalPsych UpThe user hypnotizes itself into copying any stat change made by the target.
--12
WaterRain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
--8
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--8
NormalRoundThe user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
60100%16
NormalScreechAn earsplitting screech harshly lowers the target's Defense stat.
-85%20
GrassSeed BombThe user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
80100%16
GhostShadow BallThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
80100%16
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--12
NormalSnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
50100%16
GroundStomping TantrumDriven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
75100%12
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--12
FireSunny DayThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
--8
NormalSuper FangThe user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
-90%12
NormalSwords DanceA frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
--20
ElectricThunderA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
11070%12
ElectricThunder PunchThe target is attacked with an electrified punch. This may also leave the target with paralysis.
75100%16
ElectricThunder WaveThe user launches a weak jolt of electricity that paralyzes the target.
-90%20
ElectricThunderboltThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
90100%16
GrassTrailblazeThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
50100%20
PsychicZen HeadbuttThe user focuses its willpower to its head and attacks the target. This may also make the target flinch.
8090%16
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