Home
#71
Mega Victreebel

Mega Victreebel

  • Innards Out

    Damages the attacker landing the finishing hit by the amount equal to its last HP.

HP
80 / 155
Raw / Lvl 50
ATK
125 / 145
Raw / Lvl 50
DEF
85 / 105
Raw / Lvl 50
Sp. Atk
135 / 155
Raw / Lvl 50
Sp. Def
95 / 115
Raw / Lvl 50
SPD
70 / 90
Raw / Lvl 50
0/66 used(66 left)
Stat Points
590 / 765
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
PoisonAcid SprayThe user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat.
40100%20
NormalBody SlamThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
85100%16
BugBug BiteThe user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect.
60100%20
GrassBullet SeedThe user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row.
25100%20
PoisonClear SmogThe user attacks the target by throwing a clump of special mud. All stat changes are eliminated.
50-16
NormalEncoreThe target must use its last successfully used move for the next 3 turns. Encore fails if the target has no valid last move or if its last move cannot be encored (such as Encore, Mimic, Mirror Move, Sketch, Struggle, or Transform). It also fails if the move has no remaining PP.
-100%8
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--12
GrassEnergy BallThe user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
90100%12
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
PoisonGastro AcidThe user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
-100%12
GrassGiga DrainA nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
75100%12
NormalGiga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
15090%8
GrassGrass KnotThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
-100%20
GrassGrassy GlideGliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
55100%20
GrassGrowthThe user's body grows all at once, boosting the Attack and Sp. Atk stats.
--20
NormalHyper BeamThe target is attacked with a powerful beam. The user can't move on the next turn.
15090%8
GrassIngrainThe user lays roots that restore its own HP every turn. Because the user is now rooted, it can't switch out.
--20
DarkKnock OffThe user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
65100%20
GrassLeaf BladeThe user handles a sharp leaf like a sword and cuts the target to inflict damage. This move has a heightened chance of landing a critical hit.
90100%16
GrassLeaf StormThe user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat.
13090%8
BugLeech LifeThe user drains the target's blood. The user's HP is restored by up to half the damage taken by the target.
80100%12
BugLungeThe user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
80100%16
PoisonPoison JabThe target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
80100%20
PoisonPoison PowderThe user scatters a cloud of poisonous dust that poisons the target.
-75%20
BugPounceThe user attacks by pouncing on the target. This also lowers the target's Speed stat.
50100%20
GrassPower WhipThe user violently whirls its vines, tentacles, or the like to lash the target.
12085%12
NormalProtectProtects the user from most targeted moves for the turn. Each consecutive use has a 1/3 chance of succeeding.
--8
PsychicReflectA wondrous wall of light is put up to reduce damage from physical moves for five turns.
--20
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--8
NormalRoundThe user attacks with a song. If an ally also uses Round this turn, they act immediately after the first user, and each consecutive Round doubles in power, up to 240.
60100%16
NormalScary FaceThe user frightens the target with a scary face to harshly lower its Speed stat.
-100%12
GrassSeed BombThe user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
80100%16
GrassSleep PowderThe user scatters a cloud of soporific dust that puts the target to sleep.
-75%16
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--12
PoisonSludge BombThe user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.
90100%12
PoisonSludge WaveThe user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits.
95100%12
NormalSnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
50100%16
GrassSolar BeamCharges before attacking, unless harsh sunlight is active. During rain, it requires an extra charge turn and its power is halved. Power is also halved during snow and sandstorm.
120100%12
NormalSpit UpThe power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
-100%12
NormalStockpileThe user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times.
--20
GrassStrength SapThe user restores its own HP by the same amount as the target's Attack stat. It then lowers the target's Attack stat.
-100%12
GrassStun SporeThe user scatters a cloud of numbing powder that paralyzes the target.
-75%20
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--12
DarkSucker PunchThis move enables the user to attack first. This move fails if the target is not readying an attack.
70100%8
FireSunny DaySummons harsh sunlight for 5 turns, boosting Fire-type moves by 50% and reducing Water-type moves by 50%.
--8
NormalSwallowThe power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored.
--12
NormalSweet ScentThe user releases a scent that harshly lowers opposing Pokémon's evasiveness.
-100%20
NormalSwords DanceA frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
--20
GrassSynthesisThe user restores its own HP. The amount of HP regained varies with the weather.
--8
DarkThiefThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
60100%20
NormalTickleThe user tickles the target into laughing, lowering its Attack and Defense stats.
-100%20
PoisonToxicA move that leaves the target badly poisoned. Its poison damage worsens every turn.
-90%12
PoisonToxic SpikesThe user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
--20
GrassTrailblazeThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
50100%20
PoisonVenoshockThe user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
65100%12
NormalWeather BallChanges type based on the weather. In harsh sunlight it becomes Fire, rain Water, snow Ice, and sandstorm Rock. Power doubles while weather is active.
50100%12
GrassWorry SeedA seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
-100%12
NormalWrapA long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
1590%20
Page
1of1
58results