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#844
Sandaconda

Sandaconda

  • Sand Spit

    The Pokémon creates a sandstorm when it's hit by an attack.

  • Shed Skin

    The Pokémon may cure its own status conditions by shedding its skin.

  • Sand Veil

    Boosts the Pokémon's evasiveness in a sandstorm.

HP
72 / 147
Raw / Lvl 50
ATK
107 / 127
Raw / Lvl 50
DEF
125 / 145
Raw / Lvl 50
Sp. Atk
65 / 85
Raw / Lvl 50
Sp. Def
70 / 90
Raw / Lvl 50
SPD
71 / 91
Raw / Lvl 50
0/66 used(66 left)
Stat Points
510 / 685
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
PoisonBelchThe user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
12090%12
FightingBody PressThe user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
80100%12
NormalBody SlamThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
85100%16
DarkBrutal SwingThe user swings its body around violently to inflict damage on everything in its vicinity.
60100%20
GroundBulldozeThe user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
60100%20
PoisonCoilThe user coils up and concentrates. This boosts its Attack and Defense stats as well as its accuracy.
--20
GroundDigThe user burrows into the ground on the first turn, then attacks on the next turn.
80100%12
DragonDragon RushThe user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.
10075%12
GroundDrill RunThe user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit.
8095%12
GroundEarth PowerThe user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
90100%12
GroundEarthquakeDeals double damage to underground targets and half damage during Grassy Terrain.
100100%12
NormalEndeavorThe user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
-100%8
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--12
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
FireFire FangThe user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
6595%16
NormalGiga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
15090%8
NormalGlareThe user intimidates the target with the pattern on its belly to cause paralysis.
-100%20
GroundHigh HorsepowerThe user fiercely attacks the target using its entire body.
9595%12
FlyingHurricaneHas a 30% chance to confuse the target. Never misses in rain, but has 50% accuracy in harsh sunlight. Can hit airborne targets.
11070%12
NormalHyper BeamThe target is attacked with a powerful beam. The user can't move on the next turn.
15090%8
SteelIron DefenseThe user hardens its body's surface like iron, sharply boosting its Defense stat.
--16
SteelIron HeadThe user slams the target with its steel-hard head. Has a 20% chance of making the target flinch.
80100%16
NormalLast ResortThis move can be used only after the user has used all the other moves it knows in the battle.
140100%8
NormalMinimizeThe user compresses its body to make itself look smaller, which sharply boosts its evasiveness.
--12
GroundMud ShotThe user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
5595%16
GroundMud-SlapThe user hurls mud in the target's face to inflict damage and lower its accuracy.
20100%12
DragonOutrageThe user rampages and attacks for two to three turns. The user then becomes confused.
120100%12
NormalProtectProtects the user from most targeted moves for the turn. Each consecutive use has a 1/3 chance of succeeding.
--8
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--8
RockRock BlastThe user attacks by hurling hard rocks at the target. This move hits two to five times in a row.
2590%12
RockRock SlideHurls large boulders at the targets. Has a 30% chance to make them flinch.
7590%12
RockRock TombThe user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
6095%16
NormalRoundThe user attacks with a song. If an ally also uses Round this turn, they act immediately after the first user, and each consecutive Round doubles in power, up to 240.
60100%16
GroundSand TombThe user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns.
3585%16
RockSandstormA five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
--12
DragonScale ShotThe user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.
2590%20
NormalScary FaceThe user frightens the target with a scary face to harshly lower its Speed stat.
-100%12
GroundScorching SandsThe user throws scorching sand at the target to attack. This may also leave the target with a burn.
70100%12
NormalScreechAn earsplitting screech harshly lowers the target's Defense stat.
-85%20
BugSkitter SmackThe user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
7090%12
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--12
NormalSnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
50100%16
RockStealth RockThe user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
--20
RockStone EdgeThe user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
10080%8
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--12
ElectricThunder FangThe user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
6595%16
NormalWrapA long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
1590%20
PsychicZen HeadbuttThe user focuses its willpower to its head and attacks the target. This may also make the target flinch.
8090%16
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