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Mega Lopunny

Mega Lopunny

  • Scrappy

    The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It is also unaffected by Intimidate.

HP
65 / 140
Raw / Lvl 50
ATK
136 / 156
Raw / Lvl 50
DEF
94 / 114
Raw / Lvl 50
Sp. Atk
54 / 74
Raw / Lvl 50
Sp. Def
96 / 116
Raw / Lvl 50
SPD
135 / 155
Raw / Lvl 50
0/66 used(66 left)
Stat Points
580 / 755
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
FlyingAcrobaticsThe user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.
55100%16
NormalAfter YouThe user helps the target and makes it use its move right after the user.
--16
PsychicAgilityThe user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
--20
DarkAssuranceThis move's power is doubled if the target has already taken some damage in the same turn.
60100%12
NormalAttractIf the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
-100%16
FightingAura SphereThe user lets loose a pulse of aura power from deep within its body at the target. This attack never misses.
80-20
FairyBaby-Doll EyesThe user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
-100%20
NormalBaton PassThe user switches places with a party Pokémon in waiting and passes along any stat changes.
--20
IceBlizzardA howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
11070%8
FlyingBounceThe user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.
8585%8
DarkBrutal SwingThe user swings its body around violently to inflict damage on everything in its vicinity.
60100%20
FairyCharmThe user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
-100%20
FightingCircle ThrowThe target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
6090%12
FightingClose CombatLowers the user’s Defense and Sp. Def by 1 stage after dealing damage.
120100%8
NormalCopycatThe user mimics the move used immediately before it. The move fails if no other move has been used yet.
--20
PsychicCosmic PowerThe user absorbs a mystical power from space to boost its Defense and Sp. Def stats.
--20
GrassCotton GuardThe user protects itself by wrapping its body in soft cotton, drastically boosting its Defense stat.
--12
GroundDigThe user burrows into the ground on the first turn, then attacks on the next turn.
80100%12
NormalDouble HitThe user slams the target with a tail or the like. The target is hit twice in a row.
3590%12
FightingDrain PunchThe user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
75100%12
FairyDraining KissThe user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
50100%12
FightingDynamic PunchThe user attacks by punching the target with full concentrated power. This also confuses the target.
10050%8
NormalEncoreThe target must use its last successfully used move for the next 3 turns. Encore fails if the target has no valid last move or if its last move cannot be encored (such as Encore, Mimic, Mirror Move, Sketch, Struggle, or Transform). It also fails if the move has no remaining PP.
-100%8
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--12
NormalEntrainmentThe user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
-100%16
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
NormalFake OutThis attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
40100%12
DarkFake TearsThe user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
-100%20
FireFire PunchThe target is attacked with a fiery punch. This may also leave the target with a burn.
75100%16
NormalFlailThe user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
-100%16
DarkFlatterFlattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat.
-100%16
DarkFlingThe user flings its held item at the target to attack. This move's power and effects depend on the item.
-100%12
FightingFocus BlastThe user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
12070%8
FightingFocus PunchThe user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
150100%20
NormalGiga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
15090%8
GrassGrass KnotThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
-100%20
PsychicHealing WishThe user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
--12
NormalHelping HandThe user assists an ally by boosting the power of that ally's attack.
--20
FightingHigh Jump KickThe target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead.
13090%12
NormalHyper BeamThe target is attacked with a powerful beam. The user can't move on the next turn.
15090%8
NormalHyper VoiceThe user attacks by letting loose a horribly loud, resounding cry.
90100%12
IceIce BeamThe target is struck with an icy-cold beam of energy. This may also leave the target frozen.
90100%12
IceIce PunchThe target is attacked with an icy punch. This may also leave the target frozen.
75100%16
SteelIron TailThe target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
10075%16
FightingLow KickA powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
-100%20
FightingLow SweepThe user makes a swift attack on the target's legs, which lowers the target's Speed stat.
65100%20
FightingMach PunchThe user throws a punch at blinding speed. This move always goes first.
40100%20
NormalMega KickThe target is attacked by a kick launched with muscle-packed power.
12075%8
PsychicMirror CoatA retaliatory attack that counters any special move, inflicting double the damage taken.
-100%20
DarkPaybackThe user stores power, then attacks. This move's power is doubled if the user moves after the target.
50100%12
FairyPlay RoughThe user attacks by playing rough with the target. This may also lower the target's Attack stat.
9090%12
BugPounceThe user attacks by pouncing on the target. This also lowers the target's Speed stat.
50100%20
NormalProtectProtects the user from most targeted moves for the turn. Each consecutive use has a 1/3 chance of succeeding.
--8
NormalQuick AttackThe user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
40100%20
WaterRain DanceSummons rain for 5 turns, boosting Water-type moves by 50% and reducing Fire-type moves by 50%.
--8
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--8
FightingReversalAn all-out attack that becomes more powerful the less HP the user has.
-100%16
NormalRoundThe user attacks with a song. If an ally also uses Round this turn, they act immediately after the first user, and each consecutive Round doubles in power, up to 240.
60100%16
GhostShadow BallHas a 20% chance to lower the target’s Sp. Def by 1 stage.
80100%16
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--12
NormalSnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
50100%16
GrassSolar BeamCharges before attacking, unless harsh sunlight is active. During rain, it requires an extra charge turn and its power is halved. Power is also halved during snow and sandstorm.
120100%12
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--12
FireSunny DaySummons harsh sunlight for 5 turns, boosting Fire-type moves by 50% and reducing Water-type moves by 50%.
--8
FairySweet KissThe user kisses the target with a sweet, angelic cuteness that causes confusion.
-75%12
DarkSwitcherooThe user trades held items with the target faster than the eye can follow.
-100%12
NormalSwords DanceA frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
--20
NormalTeeter DanceThe user performs a wobbly dance that confuses every Pokémon around it.
-100%20
ElectricThunderA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
11070%12
ElectricThunder PunchThe target is attacked with an electrified punch. This may also leave the target with paralysis.
75100%16
ElectricThunder WaveThe user launches a weak jolt of electricity that paralyzes the target.
-90%20
ElectricThunderboltThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
90100%16
GrassTrailblazeThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
50100%20
IceTriple AxelA consecutive three-kick attack that becomes more powerful with each successful hit.
2090%12
BugU-turnAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
70100%20
NormalUproarThe user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
90100%12
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