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Gothitelle

Gothitelle

  • Frisk

    When it enters a battle, the Pokémon can check an opposing Pokémon's held item.

  • Competitive

    Boosts the Pokémon's Sp. Atk stat sharply when its stats are lowered by an opposing Pokémon.

  • Shadow Tag

    The Pokémon steps on the opposing Pokémon's shadows to prevent them from fleeing or switching out.

HP
70 / 145
Raw / Lvl 50
ATK
55 / 75
Raw / Lvl 50
DEF
95 / 115
Raw / Lvl 50
Sp. Atk
95 / 115
Raw / Lvl 50
Sp. Def
110 / 130
Raw / Lvl 50
SPD
65 / 85
Raw / Lvl 50
0/66 used(66 left)
Stat Points
490 / 665
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
PsychicAlly SwitchThe user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
--16
NormalAttractIf the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
-100%16
NormalBody SlamThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
85100%16
FightingBrick BreakThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
75100%16
PsychicCalm MindThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
--20
ElectricCharge BeamThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
5090%12
FairyCharmThe user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
-100%20
NormalConfideThe user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
--20
PsychicConfusionThe target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
50100%20
PsychicCosmic PowerThe user absorbs a mystical power from space to boost its Defense and Sp. Def stats.
--20
NormalCovetThe user endearingly approaches the target, then steals the target's held item.
60100%20
DarkDark PulseThe user releases a horrible aura imbued with ill intent. This may also make the target flinch.
80100%16
NormalDouble SlapThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
1585%12
NormalDouble TeamBy moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
--16
PsychicDream EaterThe user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.
100100%16
DarkEmbargoThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%16
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--12
GrassEnergy BallThe user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
90100%12
PsychicExpanding ForceThe user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
80100%12
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
DarkFake TearsThe user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
-100%20
DarkFeint AttackThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
60-20
NormalFlashThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%20
DarkFlatterFlattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat.
-100%16
DarkFlingThe user flings its held item at the target to attack. This move's power and effects depend on the item.
-100%12
FightingFocus BlastThe user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
12070%8
DarkFoul PlayThe user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
95100%16
NormalFrustrationThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%20
PsychicFuture SightTwo turns after this move is used, a hunk of psychic energy attacks the target.
120100%12
NormalGiga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
15090%8
GrassGrass KnotThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
-100%20
PsychicGravityEnables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
--8
PsychicGuard SwapThe user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
--12
NormalHeal BellThe user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies.
--8
PsychicHeal BlockThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%16
NormalHelping HandThe user assists an ally by boosting the power of that ally's attack.
--20
NormalHidden PowerThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
60100%16
NormalHyper BeamThe target is attacked with a powerful beam. The user can't move on the next turn.
15090%8
PsychicHypnosisThe user employs hypnotic suggestion to make the target fall asleep.
-60%20
PsychicImprisonIf opposing Pokémon know any move also known by the user, they are prevented from using it.
--12
NormalLaser FocusThe user concentrates intensely. The attack on the next turn always results in a critical hit.
--20
PsychicLight ScreenHalves damage from special moves for the user’s side for 5 turns.
--20
FightingLow SweepThe user makes a swift attack on the target's legs, which lowers the target's Speed stat.
65100%20
PsychicMagic CoatMoves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
--16
PsychicMagic RoomThe user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
--12
NormalMetronomeThe user waggles a finger and stimulates its brain into randomly using nearly any move.
--12
DarkNasty PlotThe user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
--20
DarkPaybackThe user stores power, then attacks. This move's power is doubled if the user moves after the target.
50100%12
NormalPlay NiceThe user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
--20
NormalPoundThe target is physically pounded with a long tail, a foreleg, or the like.
40100%20
FightingPower-Up PunchStriking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
40100%20
NormalProtectProtects the user from most targeted moves for the turn. Each consecutive use has a 1/3 chance of succeeding.
--8
PsychicPsybeamThe target is attacked with a peculiar ray. This may also confuse the target.
65100%20
NormalPsych UpThe user hypnotizes itself into copying any stat change made by the target.
--12
PsychicPsychicThe target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
90100%12
PsychicPsychic NoiseThe user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
75100%12
PsychicPsychic TerrainThis protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
--12
PsychicPsyshockThe user materializes an odd psychic wave to attack the target. This move deals physical damage.
80100%12
WaterRain DanceSummons rain for 5 turns, boosting Water-type moves by 50% and reducing Fire-type moves by 50%.
--8
NormalRecycleThe user recycles a held item that has been used in battle so it can be used again.
--12
PsychicReflectA wondrous wall of light is put up to reduce damage from physical moves for five turns.
--20
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--8
NormalReturnThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%20
RockRock SlideHurls large boulders at the targets. Has a 30% chance to make them flinch.
7590%12
RockRock TombThe user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
6095%16
PsychicRole PlayThe user mimics the target completely, copying the target's Ability.
--12
NormalRoundThe user attacks with a song. If an ally also uses Round this turn, they act immediately after the first user, and each consecutive Round doubles in power, up to 240.
60100%16
NormalSafeguardThe user creates a protective field that prevents status conditions for five turns.
--20
NormalSecret PowerThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
70100%20
GhostShadow BallHas a 20% chance to lower the target’s Sp. Def by 1 stage.
80100%16
ElectricShock WaveThe user strikes the target with a quick jolt of electricity. This attack never misses.
60-20
BugSignal BeamThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
75100%16
PsychicSkill SwapThe user employs its psychic power to exchange Abilities with the target.
--12
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--12
DarkSnatchThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
--12
NormalSnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
50100%16
PsychicStored PowerThe user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
20100%12
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--12
NormalSwaggerThe user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
-85%16
NormalSwiftStar-shaped rays are shot at opposing Pokémon. This attack never misses.
60-20
DarkTauntThe target is taunted into a rage that allows it to use only attack moves for three turns.
-100%20
PsychicTelekinesisThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
--16
NormalTera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
80100%12
DarkThiefThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
60100%20
ElectricThunder WaveThe user launches a weak jolt of electricity that paralyzes the target.
-90%20
ElectricThunderboltThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
90100%16
NormalTickleThe user tickles the target into laughing, lowering its Attack and Defense stats.
-100%20
DarkTormentThe user torments and enrages the target, making it incapable of using the same move twice in a row.
-100%16
PoisonToxicA move that leaves the target badly poisoned. Its poison damage worsens every turn.
-90%12
PsychicTrickThe user catches the target off guard and swaps the target's held item with its own.
-100%12
PsychicTrick RoomThe user creates a bizarre area in which slower Pokémon get to move first for five turns.
--8
NormalUproarThe user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
90100%12
PsychicZen HeadbuttThe user focuses its willpower to its head and attacks the target. This may also make the target flinch.
8090%16
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