Home
#655
Delphox

Delphox

  • Blaze

    Powers up Fire-type moves when the Pokémon's HP is low.

  • Magician

    The Pokémon steals the held item from any target it hits with a move.

HP
75 / 150
Raw / Lvl 50
ATK
69 / 89
Raw / Lvl 50
DEF
72 / 92
Raw / Lvl 50
Sp. Atk
114 / 134
Raw / Lvl 50
Sp. Def
100 / 120
Raw / Lvl 50
SPD
104 / 124
Raw / Lvl 50
0/66 used(66 left)
Stat Points
534 / 709
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
PsychicAgilityThe user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
--30
FireBlast BurnThe target is razed by a fiery explosion. The user can't move on the next turn.
15090%5
FireBurning JealousyThe user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.
70100%5
PsychicCalm MindThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
--20
FairyCharmThe user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
-100%20
GhostConfuse RayThe target is exposed to a sinister ray that causes confusion.
-100%10
NormalCopycatThe user mimics the move used immediately before it. The move fails if no other move has been used yet.
--20
FairyDazzling GleamThe user damages opposing Pokémon by emitting a powerful flash.
80100%10
NormalDouble TeamBy moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
--15
NormalEncoreThe user compels the target to keep using the move it encored for three turns.
-100%5
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--10
PsychicExpanding ForceThe user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
80100%10
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
FireFire BlastThe target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
11085%5
FireFire PunchThe target is attacked with a fiery punch. This may also leave the target with a burn.
75100%15
FireFire SpinThe user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns.
3585%15
FireFlame ChargeCloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat.
50100%20
FireFlamethrowerThe target is scorched with an intense blast of fire. This may also leave the target with a burn.
90100%15
FireFlare BlitzThe user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn.
120100%15
FightingFocus BlastThe user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
12070%5
DarkFoul PlayThe user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
95100%15
PsychicFuture SightTwo turns after this move is used, a hunk of psychic energy attacks the target.
120100%10
NormalGiga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
15090%5
GrassGrass KnotThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
-100%20
FireHeat WaveThe user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.
9590%10
NormalHelping HandThe user assists an ally by boosting the power of that ally's attack.
--20
GhostHexThis relentless attack does massive damage to a target affected by status conditions.
65100%10
NormalHowlThe user howls loudly to rouse itself and its allies. This boosts their Attack stats.
--40
NormalHyper BeamThe target is attacked with a powerful beam. The user can't move on the next turn.
15090%5
NormalHyper VoiceThe user attacks by letting loose a horribly loud, resounding cry.
90100%10
PsychicHypnosisThe user employs hypnotic suggestion to make the target fall asleep.
-60%20
PsychicImprisonIf opposing Pokémon know any move also known by the user, they are prevented from using it.
--10
SteelIron TailThe target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
10075%15
PsychicLight ScreenA wondrous wall of light is put up to reduce damage from special moves for five turns.
--30
FightingLow KickA powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
-100%20
PsychicMagic RoomThe user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
--10
GroundMud ShotThe user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
5595%15
GroundMud-SlapThe user hurls mud in the target's face to inflict damage and lower its accuracy.
20100%10
FireMystical FireThe user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
75100%10
DarkNasty PlotThe user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
--20
GhostNight ShadeThe user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
-100%15
FireOverheatThe user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
13090%5
NormalProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
--10
NormalPsych UpThe user hypnotizes itself into copying any stat change made by the target.
--10
PsychicPsychicThe target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
90100%10
PsychicPsychic NoiseThe user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
75100%10
PsychicPsychic TerrainThis protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
--10
PsychicPsyshockThe user materializes an odd psychic wave to attack the target. This move deals physical damage.
80100%10
WaterRain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
--5
PsychicReflectA wondrous wall of light is put up to reduce damage from physical moves for five turns.
--20
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--5
PsychicRole PlayThe user mimics the target completely, copying the target's Ability.
--10
NormalRoundThe user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
60100%15
NormalSafeguardThe user creates a protective field that prevents status conditions for five turns.
--25
GroundScorching SandsThe user throws scorching sand at the target to attack. This may also leave the target with a burn.
70100%10
GhostShadow BallThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
80100%15
PsychicSkill SwapThe user employs its psychic power to exchange Abilities with the target.
--10
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--10
NormalSnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
50100%15
GrassSolar BeamThe user gathers light on the first turn, then blasts a bundled beam on the next turn.
120100%10
PsychicStored PowerThe user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
20100%10
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--10
FireSunny DayThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
--5
DarkSwitcherooThe user trades held items with the target faster than the eye can follow.
-100%10
DarkThiefThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
60100%25
ElectricThunder PunchThe target is attacked with an electrified punch. This may also leave the target with paralysis.
75100%15
PsychicTrickThe user catches the target off guard and swaps the target's held item with its own.
-100%10
PsychicTrick RoomThe user creates a bizarre area in which slower Pokémon get to move first for five turns.
--5
FireWill-O-WispThe user shoots a sinister flame at the target to inflict a burn.
-85%15
NormalWishOne turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP.
--10
PsychicWonder RoomThe user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
--10
PsychicZen HeadbuttThe user focuses its willpower to its head and attacks the target. This may also make the target flinch.
8090%15
Page
1of1
72results