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Bastiodon

Bastiodon

  • Sturdy

    The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

  • Soundproof

    Soundproofing gives the Pokémon full immunity to all sound-based moves.

HP
60 / 135
Raw / Lvl 50
ATK
52 / 72
Raw / Lvl 50
DEF
168 / 188
Raw / Lvl 50
Sp. Atk
47 / 67
Raw / Lvl 50
Sp. Def
138 / 158
Raw / Lvl 50
SPD
30 / 50
Raw / Lvl 50
0/66 used(66 left)
Stat Points
495 / 670
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
RockAncient PowerThe user attacks with a prehistoric power. This may also boost all the user's stats at once.
60100%8
NormalAttractIf the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
-100%16
IceAvalancheThis move's power is doubled if the target has inflicted damage on the user in the same turn.
60100%12
IceBlizzardA howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
11070%8
NormalBlockThe user blocks the target's way with arms spread wide to prevent the target from fleeing.
--8
FightingBody PressThe user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
80100%12
NormalBody SlamThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
85100%16
GroundBulldozeThe user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
60100%20
FightingCounterA retaliatory attack that counters any physical move, inflicting double the damage taken.
-100%20
GhostCurseA move that has different effects depending on whether the user is a Ghost type or not.
--12
GroundDigThe user burrows into the ground on the first turn, then attacks on the next turn.
80100%12
NormalDouble-EdgeA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
120100%16
GroundEarth PowerThe user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
90100%12
GroundEarthquakeDeals double damage to underground targets and half damage during Grassy Terrain.
100100%12
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--12
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
FireFire BlastThe target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
11085%8
GroundFissureThe user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
-30%8
FireFlamethrowerThe target is scorched with an intense blast of fire. This may also leave the target with a burn.
90100%16
SteelFlash CannonThe user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
80100%12
NormalFocus EnergyThe user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
--20
DarkFoul PlayThe user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
95100%16
NormalGiga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
15090%8
PsychicGuard SplitThe user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
--12
SteelHard PressThe target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
0100%12
SteelHeavy SlamThe user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
-100%12
NormalHyper BeamThe target is attacked with a powerful beam. The user can't move on the next turn.
15090%8
IceIce BeamThe target is struck with an icy-cold beam of energy. This may also leave the target frozen.
90100%12
SteelIron DefenseThe user hardens its body's surface like iron, sharply boosting its Defense stat.
--16
SteelIron HeadThe user slams the target with its steel-hard head. Has a 20% chance of making the target flinch.
80100%16
SteelIron TailThe target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
10075%16
SteelMetal BurstThe user retaliates with much greater force against the opponent that last inflicted damage on it.
-100%12
SteelMetal SoundA horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
-85%20
RockMeteor BeamThe user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn.
12090%12
GroundMud-SlapThe user hurls mud in the target's face to inflict damage and lower its accuracy.
20100%12
DragonOutrageThe user rampages and attacks for two to three turns. The user then becomes confused.
120100%12
RockPower GemThe user attacks with a ray of light that sparkles as if it were made of gemstones.
80100%20
NormalProtectProtects the user from most targeted moves for the turn. Each consecutive use has a 1/3 chance of succeeding.
--8
WaterRain DanceSummons rain for 5 turns, boosting Water-type moves by 50% and reducing Fire-type moves by 50%.
--8
PsychicReflectA wondrous wall of light is put up to reduce damage from physical moves for five turns.
--20
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--8
FightingReversalAn all-out attack that becomes more powerful the less HP the user has.
-100%16
NormalRoarThe target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
--20
RockRock BlastThe user attacks by hurling hard rocks at the target. This move hits two to five times in a row.
2590%12
RockRock SlideHurls large boulders at the targets. Has a 30% chance to make them flinch.
7590%12
RockRock TombThe user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
6095%16
NormalRoundThe user attacks with a song. If an ally also uses Round this turn, they act immediately after the first user, and each consecutive Round doubles in power, up to 240.
60100%16
GroundSand TombThe user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns.
3585%16
RockSandstormA five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
--12
NormalScary FaceThe user frightens the target with a scary face to harshly lower its Speed stat.
-100%12
GroundScorching SandsThe user throws scorching sand at the target to attack. This may also leave the target with a burn.
70100%12
NormalScreechAn earsplitting screech harshly lowers the target's Defense stat.
-85%20
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--12
RockSmack DownThe user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
50100%16
NormalSnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
50100%16
RockStealth RockThe user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
--20
SteelSteel BeamThe user fires a beam of steel that it collected from its entire body. This also damages the user.
14095%8
SteelSteel RollerThe user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain.
130100%8
GroundStomping TantrumDriven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
75100%12
RockStone EdgeThe user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
10080%8
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--12
FireSunny DaySummons harsh sunlight for 5 turns, boosting Fire-type moves by 50% and reducing Water-type moves by 50%.
--8
NormalSwaggerThe user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
-85%16
DarkTauntThe target is taunted into a rage that allows it to use only attack moves for three turns.
-100%20
ElectricThunderA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
11070%12
ElectricThunderboltThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
90100%16
GrassTrailblazeThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
50100%20
RockWide GuardThe user and its allies are protected from wide-ranging attacks for one turn.
--12
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