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Mega Aerodactyl

Mega Aerodactyl

  • Tough Claws

    Powers up moves that make direct contact.

HP
80 / 155
Raw / Lvl 50
ATK
135 / 155
Raw / Lvl 50
DEF
85 / 105
Raw / Lvl 50
Sp. Atk
70 / 90
Raw / Lvl 50
Sp. Def
95 / 115
Raw / Lvl 50
SPD
150 / 170
Raw / Lvl 50
0/66 used(66 left)
Stat Points
615 / 790
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
FlyingAerial AceThe user confounds the target with speed, then slashes. This attack never misses.
60-20
PsychicAgilityThe user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
--20
RockAncient PowerThe user attacks with a prehistoric power. This may also boost all the user's stats at once.
60100%8
DarkAssuranceThis move's power is doubled if the target has already taken some damage in the same turn.
60100%12
NormalAttractIf the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
-100%16
DarkBiteThe target is bitten with viciously sharp fangs. This may also make the target flinch.
60100%20
DarkBrutal SwingThe user swings its body around violently to inflict damage on everything in its vicinity.
60100%20
GroundBulldozeThe user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
60100%20
DarkCrunchThe user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
80100%16
GhostCurseA move that has different effects depending on whether the user is a Ghost type or not.
--12
DragonDragon ClawThe user slashes the target with huge, sharp claws to inflict damage.
80100%16
DragonDragon DanceThe user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
--20
DragonDragon PulseThe target is attacked with a shock wave generated by the user's gaping mouth.
85100%12
FlyingDual WingbeatThe user slams the target with its wings to inflict damage. The target is hit twice in a row.
4090%12
GroundEarth PowerThe user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
90100%12
GroundEarthquakeThe user sets off an earthquake that strikes every Pokémon around it.
100100%12
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--12
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
FireFire BlastThe target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
11085%8
FireFire FangThe user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
6595%16
FireFlamethrowerThe target is scorched with an intense blast of fire. This may also leave the target with a burn.
90100%16
FlyingFlyThe user flies up into the sky on the first turn, then attacks on the next turn.
9095%16
NormalGiga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
15090%8
FireHeat WaveThe user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.
9590%12
FlyingHurricaneThe user attacks by wrapping its opponent in a fierce wind. This may also confuse the target.
11070%12
NormalHyper BeamThe target is attacked with a powerful beam. The user can't move on the next turn.
15090%8
IceIce FangThe user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
6595%16
SteelIron HeadThe user slams the target with its steel-hard head. Has a 20% chance of making the target flinch.
80100%16
SteelIron TailThe target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
10075%16
RockMeteor BeamThe user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn.
12090%12
DarkPaybackThe user stores power, then attacks. This move's power is doubled if the user moves after the target.
50100%12
NormalProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
--8
PsychicPsychic FangsThe user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect.
85100%12
WaterRain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
--8
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--8
NormalRoarThe target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
--20
RockRock BlastThe user attacks by hurling hard rocks at the target. This move hits two to five times in a row.
2590%12
RockRock SlideLarge boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
7590%12
RockRock TombThe user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
6095%16
FlyingRoostThe user lands and rests its body. This move restores the user's HP by up to half its max HP.
--8
NormalRoundThe user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
60100%16
RockSandstormA five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
--12
NormalScary FaceThe user frightens the target with a scary face to harshly lower its Speed stat.
-100%12
FlyingSky AttackThe user attacks the turn after using this move. This move has a heightened chance of landing a critical hit and may also make the target flinch.
14090%8
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--12
NormalSnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
50100%16
RockStealth RockThe user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
--20
SteelSteel WingThe target is hit with wings of steel. This may also boost the user's Defense stat.
7090%20
RockStone EdgeThe user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
10080%8
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--12
FireSunny DayThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
--8
NormalSwaggerThe user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
-85%16
FlyingTailwindThe user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.
--16
DarkTauntThe target is taunted into a rage that allows it to use only attack moves for three turns.
-100%20
DarkThiefThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
60100%20
ElectricThunder FangThe user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
6595%16
NormalWhirlwindThe target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
--20
RockWide GuardThe user and its allies are protected from wide-ranging attacks for one turn.
--12
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