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Aegislash (Shield)

Aegislash (Shield)

  • Stance Change

    The Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King’s Shield.

HP
60 / 135
Raw / Lvl 50
ATK
50 / 70
Raw / Lvl 50
DEF
140 / 160
Raw / Lvl 50
Sp. Atk
50 / 70
Raw / Lvl 50
Sp. Def
140 / 160
Raw / Lvl 50
SPD
60 / 80
Raw / Lvl 50
0/66 used(66 left)
Stat Points
500 / 675
Raw / Lvl 50 Total
Loading usage stats

Type

Damage Class

Move
Power
Accuracy
PP
FlyingAerial AceThe user confounds the target with speed, then slashes. This attack never misses.
60-20
NormalAfter YouThe user helps the target and makes it use its move right after the user.
--16
FlyingAir SlashThe user attacks with a blade of air that slices even the sky. This may also make the target flinch.
7595%16
NormalAttractIf the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
-100%16
SteelAutotomizeThe user sheds part of its body to make itself lighter and sharply raise its Speed stat.
--16
NormalBlockThe user blocks the target's way with arms spread wide to prevent the target from fleeing.
--8
FightingBrick BreakThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
75100%16
DarkBrutal SwingThe user swings its body around violently to inflict damage on everything in its vicinity.
60100%20
FightingClose CombatThe user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
120100%8
NormalConfideThe user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
--20
NormalCutThe target is cut with a scythe or claw.
5095%20
NormalDouble TeamBy moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
--16
NormalEndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
--12
NormalFacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
70100%20
NormalFalse SwipeA restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
40100%20
SteelFlash CannonThe user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
80100%12
NormalFrustrationThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%20
BugFury CutterThe user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession.
4095%20
NormalGiga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
15090%8
SteelGyro BallThe user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
-100%8
RockHead SmashThe user attacks the target with a hazardous full-power headbutt. This also damages the user terribly.
15080%8
NormalHidden PowerThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
60100%16
NormalHyper BeamThe target is attacked with a powerful beam. The user can't move on the next turn.
15090%8
SteelIron DefenseThe user hardens its body's surface like iron, sharply boosting its Defense stat.
--16
SteelIron HeadThe user slams the target with its steel-hard head. Has a 20% chance of making the target flinch.
80100%16
SteelKing’s ShieldThe user takes a defensive stance while it protects itself from damage. It also lowers the Attack stat of any attacker that makes direct contact.
--12
NormalLaser FocusThe user concentrates intensely. The attack on the next turn always results in a critical hit.
--20
ElectricMagnet RiseThe user levitates using electrically generated magnetism for five turns.
--12
SteelMetal SoundA horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
-85%20
DarkNight SlashThe user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit.
70100%16
PsychicPower TrickThe user employs its psychic power to switch its Attack stat with its Defense stat.
--12
NormalProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
--8
PsychicPsycho CutThe user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.
70100%20
DarkPursuitThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
40100%20
WaterRain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
--8
PsychicReflectA wondrous wall of light is put up to reduce damage from physical moves for five turns.
--20
PsychicRestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
--8
NormalRetaliateThe user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn.
70100%8
NormalReturnThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
-100%20
FightingReversalAn all-out attack that becomes more powerful the less HP the user has.
-100%16
RockRock SlideLarge boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
7590%12
FightingRock SmashThe user attacks with a punch. This may also lower the target's Defense stat.
40100%16
NormalRoundThe user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
60100%16
FightingSacred SwordThe user attacks by slicing with a sword. The target's stat changes don't affect the damage inflicted by this move.
90100%16
NormalScreechAn earsplitting screech harshly lowers the target's Defense stat.
-85%20
NormalSecret PowerThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
70100%20
GhostShadow BallThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
80100%16
GhostShadow ClawThe user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
70100%16
GhostShadow SneakThe user extends its shadow and attacks the target from behind. This move always goes first.
40100%20
ElectricShock WaveThe user strikes the target with a quick jolt of electricity. This attack never misses.
60-20
NormalSlashThe target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit.
70100%20
NormalSleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
--12
NormalSnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
50100%16
GrassSolar BladeThe user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn.
125100%12
GhostSpiteThe user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
-100%12
SteelSteel BeamThe user fires a beam of steel that it collected from its entire body. This also damages the user.
14095%8
NormalSubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
--12
FireSunny DayThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
--8
NormalSwaggerThe user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
-85%16
NormalSwords DanceA frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
--20
NormalTackleA physical attack in which the user charges and slams into the target with its whole body.
40100%20
PoisonToxicA move that leaves the target badly poisoned. Its poison damage worsens every turn.
-90%12
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