5 speed to outspeed 120 base speed mons if they're max speedboosting nature in the rain. Poison jab for fairy types and the scary grass types. I chose high horsepower over stomping tantrum and eq because it felt best to me, feel free to change.
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Team has two modes. 1) Swampert, Pelipper, Archaludon, & Sinistcha is the basic mode, the idea is for Swampert to outspeed and ohko your opponent's big pieces in the rain. Sinistcha likes using life dew a lot because every mon on this team has max hp and (mostly) defensive spreads. Once Swampert goes down/is positioned badly Archaludon is usually able to clean up/give Swampert a better situation. For leads I usually lead Swampert & Archaludon with the intent to switch one out immediately into Pelipper depending on what the opponent leads. This is to either activate swift swim or get electro shot online and begin setting up. It's important to realize if Archaludon or Swampert should be used for late game.
2) The second mode is the same except you sub out Swampert for Aerodactyl. This mode is almost exclusively used against Charizard Y teams. Rock Slide and Ice Fang are super threatening to Charizard and Garchomp respectively. That being said, the matchup is still pretty difficult because you kind of need Aerodactyl to carry you. Archaludon is good if Charizard is already knocked out, or if you have rain up, otherwise be very cautious. Opposing Garchomp and Aerodactyl with rock slide threaten your mega Aerodactyl, so play very defensively with it until you can get a clean rock slide off on their Charizard. Worst case scenario try to electro shot their Charizard while in tailwind. For leads it is similar to the first mode except it is Aerodactyl and Archaludon. If they lead Charizard Y then you may protect Archaludon and delay bringing in Pelipper to override their sun. If they lead something that threatens Aerodactyl like Basculegion I switch Aerodactyl out and use Archaludon to force out Charizard Y. 2A) I find that many times Charizard Y Floette teams almost always bring Floette because the see Aerodactyl. Because of this I usually revert back to the first mode, I have yet to be punished for bringing Swampert against this kind of team.
Specific mode for Staraptor: Bellibolt next to Swampert
Wide guard is good against Charizard Y teams especially if it's next to Aerodactyl being able to block opposing rock slides. also rain. No sash because damp rock is super useful against teams with no weather.
Staraptor counter...
6th slot has changed a lot, could be any pokemon
Strength sap next to Archaludon is a good Garchomp counter if you can continually drop their attack and get stamina boosts making a hard matchup (kind of) in your favor. Life dew is used a lot on this team. Could drop Strength sap for trick room if you wanted to use Swampert outside of rain or to reverse trick room.
3 speed for the same reason Swampert has 5 speed. Ice fang ohko Garchomp. Bring against just Charizard Y and sometime Staraptor idk I haven't figured the matchup out yet
Replaced both flash cannon and dragon pulse at different points with aura sphere. I decided that the standard moveset was fine. Considered stalwart for Staraptor Sinistcha but haven't tried it yet. Thought 5 spa and defense investment would be fine as I am clicking electro shot a lot to set up.






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