Focal point of the team; special attacker with a bulky spread to survive Rock Slide from
Garchomp while dealing massive damage in sun.
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Sun-based VGC team centered on
Mega Charizard Y and
Aerodactyl, using Tailwind for speed control and
Wide Guard for protection. Features a balanced core of physical and special attackers including
Garchomp,
Kingambit, and
Basculegion, with
Mega Floette as a powerful late-game nuke via Light of Ruin.
Support and speed control; provides Tailwind and
Wide Guard to protect
Charizard, while Unnerve prevents opponents from eating berries.
Physical attacker running Scale Shot for speed boosts and damage; uses Dragon Fang to increase power and
Stomping Tantrum as a follow-up.
Physical attacker with Defiant to Counter
Incineroar; runs Low Kick for coverage against
Kingambit and
Tyranitar.
Physical attacker with Adaptability and Choice Scarf; uses Last Respects for massive damage and
Flip Turn for momentum.
Special attacker and second Mega; provides powerful Fairy-type coverage and a game-ending nuke with Light of Ruin.





