Sets up Trick Room and uses Prankster
Thunder Wave to paralyze its own
Feraligatr, ensuring it moves first under Trick Room and boosting its
Facade.
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A Trick Room team centered around a bulky
Mega Feraligatr that utilizes self-inflicted paralysis to maximize the power of its Dragon-type Facade. The team employs
Klefki and
Hatterene for Trick Room control and status spreading, while
Conkeldurr and
Incineroar provide physical bulk and offensive pressure, benefiting from the Guts ability when paralyzed. A Choice Scarf
Basculegion serves as a late-game sweeper or pivot.
Mega evolves to gain the Dragon type and Dragonized ability, which boosts Normal-type moves like Facade. Self-paralysis doubles
Facade's power, making it a devastating nuke under
Trick Room.
Benefits from the Guts ability when paralyzed, increasing its physical damage output. Provides coverage against Fairy types with Poison Jab.
Secondary Trick Room setter with access to
Nuzzle for additional paralysis support. Magic
Bounce reflects entry hazards and status moves.
Uses Intimidate to weaken physical attackers and White Herb to Recover from stat drops. Can be paralyzed by its own
Klefki to manipulate speed tiers under Trick Room.
Choice Scarf allows it to outspeed opponents after Trick Room ends. Female form with Adaptability boosts Ghost-type moves like
Hex and
Shadow Ball.





